Interactive Soundscape Design and Evaluation app

D-BAUG

Using the Unity game engine, a functional prototype of an interactive application was developed that enables students to acquire skills in the integration of sound into the design and evaluation of landscapes. With the interactive app, theoretical principles of acoustic landscape aspects are taught, and it allows students to experience and consciously design sounds in a landscape context to enhance landscape quality. We co-designed the interaction flow and programmed the application in Unity.

What we did:
UI/UX
Interaction Design
Programming

“Co-creating an innovative tool for integrating the soundscape into landscape design and evaluation was a full success with Dr. Jeanine Reutemann’s team. Thanks to Daniel Borges Gonçalves’ excellent programming and game developing skills, we co-designed an application that allows to quickly give an impression of how a landscape situation could sound to support students building up basic competences regarding «Soundscape» and for early planning and design phases. Daniel quickly understood which interfaces were needed in the Unity game engine so that he could work hand in hand with our sound designer Fabian Gutscher, who used the Max/MSP Panoramix Mixing Console of IRCAM’s Spat Library for mixing the sounds. Overall, it was a great pleasure collaborating with the team at MML.”

Dr. Ulrike Wissen Hayek
D-BAUG
Senior Researcher and Lecturer at Planning of Landscape and Urban Systems (PLUS), Institute for Spatial and Landscape Development (IRL)

People involved

Departments:
A collaboration between MML
and ETHs D-BAUG

Project lead D-BAUG:
Dr. Ulrike Wissen Hayek

Project lead MML Team:
Daniel Goncalves M.A.

Sound Design & Sound Development:
Fabian Gutscher M.A.
Dr. Nadine Schütz

Interaction Design & Programming:
Daniel Goncalves M.A.

Backstopping:
Dr. Jeanine Reutemann