Meet our interdisciplinary team of experts at the Media & Methods Lab – where audiovisual media and science intersect. Learn more about us and our passion for creating innovative educational media.
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Dr. Jeanine Reutemann
Lead Media & Methods Lab
Jeanine's insatiable curiosity drives her to explore the intersection of science, education and audiovisual media, which is reflected in her role as the founder and leader of the Media & Methods Lab at ETH Zurich.
With a background in film and animation, education and media studies (Dissertation "Science, Film, and Media Design") and hands-on project-based experiences in working with various science and arts disciplines, Jeanine brings a wealth of experience to her role.
Between 2017 and 2019, she worked as a post-doc researcher at the Centre for Innovation at Leiden University in the Netherlands where she worked on topics such as VR, AR, responsible innovations, including deepfakes. Prior to that, she worked as a junior researcher and teacher at HGK Basel FHNW from 2014 to 2017.
Her work has focused on addressing global challenges, inequalities, and sustainability, and she has collaborated with institutions such as research for development (SNF), Swiss Academies of Arts and Sciences, University of Zurich, and ETH Zurich, WSL, Oxford University, Ludwig-Maximillians University Munich, University Osnabrück, WWF/COOP & Southpole Carbon, PRO7/Sat1.
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Dr. Anton Bolfing
e-Accessibility Specialist
Anton is a digital accessibility and universal design expert with almost 15 years of experience in the field. He is passionate about creating a born-accessible digital world where everyone has equal access to learning materials and media. At ETH, he works towards making the university more accessible to people with disabilities and those who want to adapt their environment to their needs. Anton has a PhD in cognitive psychology and is interested in interdisciplinary research at the intersection of natural sciences, humanities, and social sciences. Currently, he is fascinated by predictive processing theory. You can learn more about Anton's work on the ETH e-Accessibility platform.
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Robin Bretscher
Script Writer & Production Manager
Robin’s passion for stories and storytelling informs most of her life choices. Her love of books led her to study English and German literature and linguistics at the University of Zurich. Whilst completing her master’s degree, she started to work at a large news outlet to gain experience in journalism and social media. After a couple of years, she left the newsroom to work as a project manager before returning to journalism as an editor, and eventually head of editorial. Thanks to these work experiences, and several personal side projects including a podcast and a cookbook, Robin has gained a profound understanding of what it takes to tell a great story in different media – and also what it takes to execute a project successfully from start to finish. She especially likes the challenge of presenting complex information in an engaging way, and is excited to explore all the possibilities that audiovisual storytelling in a scientific context offers. In her free time, you’ll usually find her with a book or some knitting needles in hand. -

Carlo Roman Picaso
UI/UX Designer & Motion Designer
Carlo Picaso works at the intersection of design, technology and education, creating digital learning experiences through UI/UX design, animation and visual storytelling.
He holds an M.A. in Animation (Lucerne University of Applied Sciences and Arts) and UX certificates from Google and CalArts. With over ten years of experience in creative production, he began as a motion designer in broadcasting and freelance media, producing trailers, print campaigns and early social media concepts.
Since 2021, he has been part of the Media & Methods Lab (UTL) at ETH Zurich. In parallel, he worked in a branding agency on visual identities for education, startups and a large-scale theme park. His strength lies in combining branding with motion design, bringing identities to life through animation. At ETH, he applies this interdisciplinary skill set to UI/UX, 3D, illustration, video and sound design. Making educational content clear, engaging and accessible.
Outside of work, Carlo explores creative AI tools, enjoys drawing and animating, swims regularly, plays PlayStation, and finds balance in gardening and camping in Alsace.
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Daniel Goncalves
Programmer in Educational Technology
Daniel is an XR Specialist and Game Developer with expertise in virtual and augmented reality technologies. He holds a M.A. in Interaction Design from ZHdK and a BSc in Computer Science from ZHAW. He has experience across various roles, including freelance XR development, as a Mixed Reality Prototype Engineer at Meta, and a position as Lead Developer & Tech Artist at a small startup VR/AR agency. He has been passionate about games and immersive experiences since childhood and loves trying out new technologies and exploring new approaches to solving complex problems and improving current workflows. He holds a particular fascination with the potential that XR Technology has in education, and is eager to push and spread this as much as possible.
Beyond the digital realm, Daniel is engaged in martial arts, both as a practitioner and instructor. He cherishes quality time with his wife and loves to annoy their two cats.
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Timothy Plaisted
Learning Experience Designer
Originally from Australia, Tim spent seven years at Queensland University of Technology, where he worked as a Senior Learning Designer in close co-design with academics across disciplines, led an international open-source educational technology project and received an Australian Learning and Teaching Council Award. Concurrently, he developed and taught the New Media Art program at Griffith University. He holds a Master of Education and a Bachelor of Multimedia.After moving to Switzerland, he worked first at the United Nations (UNCTAD) in Geneva, then spent over a decade at a European renewable-energy startup (tiko), leading engineering and technical product teams. Tim is also an internationally exhibited artist using software, real-time 3D and installation to explore how technology mediates perception, with work shown at the ZKM in Karlsruhe, ACMI, Multimedia Art Asia Pacific Festival and Bienal de Mérida.
At ETH, he brings together a blend of pedagogy, creative prototyping and technical delivery to explore mixed and virtual reality for learning and teaching. Outside work, you'll find him keeping fit and swimming in the Limmat.
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Chris Elvis Leisi
XR-Designer, Developer and Researcher
Chris's fascination with games and 3D environments led him to pursue both a B.A. and an M.A. in Game Design at the Zurich University of the Arts (ZHdK). During his studies, he designed and developed numerous Extended Reality (XR) experiences, gradually becoming an expert in the field.After graduating, he worked as an XR researcher, designer, and developer at the Immersive Arts Space at ZHdK, where he explored novel social and embodied interactions in co-located multi-user XR scenarios through a range of artistic and design research projects. His work has been exhibited internationally at festivals and museums in Paris, Berlin, Seoul, and Lima, as well as at conferences such as SIGGRAPH, CHI PLAY, and ISEA. In addition, he continues to teach courses in the Game Design specialization at ZHdK.
At the MML, Chris applies his expertise to support the team in researching, prototyping, and evaluating innovative creative and immersive interaction methods for XR learning experiences. In his free time, he enjoys swimming in the Aare, hiking with his dog, playing tabletop role-playing games, and regularly attending medieval festivals.
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Nanuq
Teaching Assistant & Actor
Nanuq is a 5-year-old Japanese Spitz who loves to run, play, and ride on stand-up paddleboards. He also enjoys being cuddled behind his ears.
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Mika Keller
Mediamatician
Apprenticeship -

Summer 2026
INT-Des
